Ognyan Zahariev
Ognyan Zahariev
Lead lighting artist - Shapefarm
Sofia, Bulgaria

Summary

With over 10 years of experience working in game studios I’ve had the chance to grow as an artist by collaborating with some of the most talented developers in the industry. My skills span from gameplay and cinematic lighting to high/low poly modeling, texturing, shading and scene composition.

Skills

Rendering3D ModelingDigital SculptingLightingTexturingPBR Texturing

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
xNormal
xNormal
Quixel Suite
Quixel Suite
DDO
DDO
NDO
NDO

Productions

    • Video Game
      The Division 2
    • Year
      2019
    • Role
      Senior Lighting Artist
    • Company
      Ubisoft
    • Video Game
      Assassin's Creed Origins
    • Year
      2017
    • Role
      Senior Lighting Artist
    • Company
      Ubisoft
    • Video Game
      Tom Clancy's The Division
    • Year
      2015
    • Role
      Lighting Artist
    • Company
      Ubisoft
    • Video Game
      Assassin's Creed: Syndicate
    • Year
      2015
    • Role
      Lighting artist - cinematics
    • Company
      Ubisoft Sofia
    • Video Game
      Assassin's Creed Rogue
    • Year
      2014
    • Role
      Lead Lighting Artist
    • Company
      Ubisoft Sofia
    • Video Game
      Assassin's Creed IV: Black Flag
    • Year
      2013
    • Role
      Lighting artist
    • Company
      Ubisoft Sofia
    • Video Game
      F1 Race Stars
    • Year
      2012
    • Role
      Experienced Environment Artist
    • Company
      Codemasters
    • Video Game
      Operation Flashpoint: Red River
    • Year
      2011
    • Role
      Experienced Environment Artist
    • Company
      Codemasters
    • Video Game
      Grid 2
    • Year
      2013
    • Role
      Experienced Environment Artist
    • Company
      Codemasters